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feng3d
Properties
frameRate
frameRate: number = 60
Methods
nextFrame
- nextFrame(func: ((interval: number) => void), thisObject?: Object, priority?: number): Ticker
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Parameters
-
func: ((interval: number) => void)
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- (interval: number): void
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Returns void
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Optional
thisObject: Object
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priority: number = 0
off
- off(interval: Lazy<number>, func: ((interval: number) => void), thisObject?: Object): Ticker
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Parameters
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interval: Lazy<number>
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func: ((interval: number) => void)
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- (interval: number): void
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Returns void
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Optional
thisObject: Object
offFrame
- offFrame(func: ((interval: number) => void), thisObject?: Object): Ticker
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Parameters
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func: ((interval: number) => void)
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- (interval: number): void
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Returns void
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Optional
thisObject: Object
on
- on(interval: Lazy<number>, func: ((interval: number) => void), thisObject?: Object, priority?: number): Ticker
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Parameters
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interval: Lazy<number>
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func: ((interval: number) => void)
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- (interval: number): void
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Returns void
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Optional
thisObject: Object
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priority: number = 0
onFrame
- onFrame(func: ((interval: number) => void), thisObject?: Object, priority?: number): Ticker
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Parameters
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func: ((interval: number) => void)
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- (interval: number): void
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Returns void
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Optional
thisObject: Object
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priority: number = 0
once
- once(interval: Lazy<number>, func: ((interval: number) => void), thisObject?: Object, priority?: number): Ticker
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Parameters
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interval: Lazy<number>
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func: ((interval: number) => void)
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- (interval: number): void
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Returns void
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Optional
thisObject: Object
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priority: number = 0
repeat
- repeat(interval: Lazy<number>, repeatCount: number, func: ((interval: number) => void), thisObject?: Object, priority?: number): Timer
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Parameters
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interval: Lazy<number>
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repeatCount: number
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func: ((interval: number) => void)
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- (interval: number): void
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Returns void
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Optional
thisObject: Object
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priority: number = 0
心跳计时器