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feng3d
Methods
contains
- contains(aabb: Box3): boolean
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Returns boolean
containsPoint
- containsPoint(p: Vector3): boolean
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Returns boolean
equals
- equals(aabb: Box3): boolean
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Returns boolean
formPositions
- formPositions(positions: ArrayLike<number>): Box3
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Parameters
-
positions: ArrayLike<number>
inflate
- inflate(dx: number, dy: number, dz: number): void
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Parameters
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dx: number
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dy: number
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dz: number
Returns void
inflatePoint
- inflatePoint(delta: Vector3): void
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Returns void
intersects
- intersects(aabb: Box3): boolean
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Returns boolean
intersectsPlane
- intersectsPlane(plane: Plane): boolean
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Returns boolean
intersectsSphere
- intersectsSphere(sphere: Sphere): boolean
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Returns boolean
intersectsTriangle
- intersectsTriangle(triangle: Triangle3): boolean
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Returns boolean
isEmpty
- isEmpty(): boolean
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Returns boolean
offset
- offset(dx: number, dy: number, dz: number): Box3
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Parameters
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dx: number
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dy: number
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dz: number
overlaps
- overlaps(box3: Box3): boolean
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Returns boolean
toString
- toString(): string
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Returns string
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