Class MeshPhongUniforms

Hierarchy

  • MeshPhongUniforms

Constructors

Properties

__class__: "MeshPhongUniforms"
ambientLightColor: number[] = ...
diffuse: number[] = ...
emissive: number[] = ...
isOrthographic: boolean = false
lightProbe: number[][] = ...
map: Texture2D<Texture2DEventMap> = Texture2D.default
modelViewMatrix: number[] = ...
normalMatrix: number[] = ...
opacity: number = 1
pointLights: {
    color: number[];
    decay: number;
    distance: number;
    position: number[];
}[] = ...
projectionMatrix: number[] = ...
shininess: number = 30
specular: number[] = ...
uvTransform: number[] = ...
viewMatrix: number[] = ...

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