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feng3d
Methods
Static globalToLocalDirection
Static globalToLocalPoint
Static globalToLocalVector
Static inverseTransformDirection
Static localToGlobalPoint
Static localToGlobalVector
Static localToWolrdDirection
Static moveBackward
- moveBackward(transform: Node3D, distance: number): void
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Returns void
Static moveDown
- moveDown(transform: Node3D, distance: number): void
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Returns void
Static moveForward
- moveForward(transform: Node3D, distance: number): void
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Returns void
Static moveLeft
- moveLeft(transform: Node3D, distance: number): void
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Returns void
Static moveRight
- moveRight(transform: Node3D, distance: number): void
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Returns void
Static moveUp
- moveUp(transform: Node3D, distance: number): void
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Returns void
Static pitch
- pitch(transform: Node3D, angle: number): void
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Returns void
Static roll
- roll(transform: Node3D, angle: number): void
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Returns void
Static rotate
- rotate(transform: Node3D, axis: Vector3, angle: number, pivotPoint?: Vector3): void
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Parameters
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angle: number
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Optional pivotPoint: Vector3
Returns void
Static rotateTo
- rotateTo(transform: Node3D, ax: number, ay: number, az: number): void
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Parameters
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ax: number
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ay: number
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az: number
Returns void
Static transformDirection
Static translate
- translate(transform: Node3D, axis: Vector3, distance: number): void
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Returns void
Static translateLocal
- translateLocal(transform: Node3D, axis: Vector3, distance: number): void
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Returns void
Static yaw
- yaw(transform: Node3D, angle: number): void
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Returns void
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