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feng3d
Methods
Static
globalToLocalDirection
Static
globalToLocalPoint
Static
globalToLocalVector
Static
inverseTransformDirection
Static
localToGlobalPoint
Static
localToGlobalVector
Static
localToWolrdDirection
Static
moveBackward
- moveBackward(transform: Node3D, distance: number): void
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Returns void
Static
moveDown
- moveDown(transform: Node3D, distance: number): void
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Returns void
Static
moveForward
- moveForward(transform: Node3D, distance: number): void
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Returns void
Static
moveLeft
- moveLeft(transform: Node3D, distance: number): void
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Returns void
Static
moveRight
- moveRight(transform: Node3D, distance: number): void
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Returns void
Static
moveUp
- moveUp(transform: Node3D, distance: number): void
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Returns void
Static
pitch
- pitch(transform: Node3D, angle: number): void
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Returns void
Static
roll
- roll(transform: Node3D, angle: number): void
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Returns void
Static
rotate
- rotate(transform: Node3D, axis: Vector3, angle: number, pivotPoint?: Vector3): void
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Parameters
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-
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angle: number
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Optional
pivotPoint: Vector3
Returns void
Static
rotateTo
- rotateTo(transform: Node3D, ax: number, ay: number, az: number): void
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Parameters
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ax: number
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ay: number
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az: number
Returns void
Static
transformDirection
Static
translate
- translate(transform: Node3D, axis: Vector3, distance: number): void
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Returns void
Static
translateLocal
- translateLocal(transform: Node3D, axis: Vector3, distance: number): void
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Returns void
Static
yaw
- yaw(transform: Node3D, angle: number): void
-
Returns void
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