Interface ComponentMap

组件名称与类定义映射,新建组件一般都需扩展该接口。

Hierarchy

Properties

Animation: Animation
AudioListener3D: AudioListener3D
AudioSource3D: AudioSource3D
Billboard3D: Billboard3D
Button: Button
Camera3D: Camera3D
Canvas: Canvas
CanvasRenderer: CanvasRenderer
Cartoon3D: Cartoon3D
Component: Component
DirectionalLight3D: DirectionalLight3D
FPSController3D: FPSController3D
Graphics3D: Graphics3D
HoldSize3D: HoldSize3D
Image: Image
Mesh3D: Mesh3D
MouseEvent3D: MouseEvent3D
MouseRay3D: MouseRay3D
OrthographicCamera3D: OrthographicCamera3D
OutLine3D: OutLine3D
ParticleSystem3D: ParticleSystem3D
PerspectiveCamera3D: PerspectiveCamera3D
PointLight3D: PointLight3D
Rect: Rect
Scene3D: Scene3D
Skeleton3D: Skeleton3D
SkinnedMesh3D: SkinnedMesh3D
SkyBox: SkyBox3D
SpotLight3D: SpotLight3D
Stats: Stats
Terrain: Terrain3D
Text: Text
TransformLayout3D: TransformLayout3D
Water3D: Water3D
WebGLRenderer3D: WebGLRenderer3D
Wireframe3D: Wireframe3D

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